Took this out to Borneo with JDP productions who make Spy In The Wild programmes. It was made at John Nolan Studio where I did the animatronic body movements: sawing wood, washing an arm and moving its neck. The excellent head movements were made by Adrian Parish and there is a camera inside the moving … Continue reading Orangutan that saws! (2016)→
With the client, designed the dress movement and made the mechanics for use in a stage performance at Sadlers Wells, London See the dress on stage in action ’There are some fantastic coup de théâtre moments: the dress that moves by itself, twisting into new shapes as if possessed, like an haute couture version of … Continue reading Hussein Chalayan: Gravity Fatigue (2015)→
For Strobe, director Adam Berg wanted to recreate movement without gravity, hindrances or boundaries. Inspired by the work of 19th-century photographer Edweard Muybridge, he set out to do this with stuntmen wearing LED suits, suspended from tall buildings across the skyline of Kuala Lumpur, lighting them up in sequence as the camera rolled to give … Continue reading Lexus Strobe (2014)→
Another collaboration with Anya’s creative team, with set construction by Diagon. This show had ten rooms with animatronic effects and was influenced by pop-up books. Movements were controlled by my team of fifteen effects-builders from behind the sets.
A mechanical hand bag with singing bird. I had an expert’s introduction into Victorian mechanical music boxes at Automatomania in Scotland, who also did the feathering. Electronics were by David Buckley in Manchester, and the fantastic making-of film (below) was by Dee Koppang.
I was senior mechanical designer for Queen of Hearts, built at Artem for the opening of the Olympics. A pop-up and inflatable puppet. It appeared alongside Voldemort and Captain Hook also made at Artem. The Queen’s bed had to rise three metres in the air – and with one person inside working the levers, it … Continue reading London Olympics 2012: Red Queen→
ForbTim Burton’s animation film, I worked in the puppet department under Andy Gent, improving the armature of Sparky the dog. It was first designed by Mackinnon & Saunders, but such a small creature is tricky for the animators to use. It needed the input and testing of Andy Gent’s team to get it right … Continue reading Frankenweenie (2012)→